Strategi Peningkatan Pariwisata Sengon Hills melalui Pengembangan Fasilitas dan Promosi Wisata Berkelanjutan
DOI:
https://doi.org/10.36276/jap.v5i2.644Keywords:
Education, Tourism, Sengon Hill, Girimulyo HamletAbstract
The Strategy for Enhancing Tourism in Sengon Hills Through the Development of Facilities and Sustainable Tourism Promotion
The real work lecture (KKN) activity in Girimulyo village, Girimulyo hamlet aims to improve the quality of Sengon Hill, which is a swimming pool tour in Girimulyo hamlet, through the development of facilities and sustainable tourism promotion. This KKN activity was carried out with the stages of field observation methods, interviews with BUMDes (Village-Owned Enterprises) administrators, discussions and documentation, this activity involved 10 KKN group members in Girimulyo hamlet. The result of this activity is the formation of a Sengon Edu Play ground which consists of playing while learning media in the form of snakes and ladders and puzzles. The next result is a website and tourist location plan which is one form of development of Sengon Hill tourism promotion that facilitates the spread of promotion in the form of Sengon Hill tourism information and attracts the attention of visitors in the form of visualization seen by tourists related to information from the website and unique tourist location plan.The making of Sengon Edu Play ground in Sengon Hill tourism aims to eliminate boredom in learning by learning while playing will be a solution to eliminate children's boredom in learning.
References
Aspar, M., Mujtaba, I., & Putri, S. A. D. (2020). Pemanfaatan Media Pembelajaran Ular Tangga dalam Meningkatkan Semangat Belajar Siswa.
Detin Nararais, H. P. (2023). Urgensi Destinasi Wisata Edukasi Dalam Mendukung Pariwisata Berkelanjutan di Indonesia . Jurnal Ilmiah, 17.
Dwi Permata, R. (2020). Pengaruh Permainan Puzzle Terhadap Kemampuan Pemecahan Masalah Anak Usia 4-5 Tahun. PINUS: Jurnal Penelitian Inovasi Pembelajaran, 5(2), 1–10. https://doi.org/10.29407/pn.v5i2.14230
Hakim, M., Milzam, M., Suseno, A. T., Anjarini, A. D., & Afif, R. (2024). Pemberdayaan Pengelolaan Sumberdaya Bumdes Berkah Jaya Desa Karangasem Melalui Implementasi Digital Marketing. Jurnal Abdimas BSI: Jurnal Pengabdian Kepada Masyarakat, 7(1), 146–158. https://doi.org/10.31294/jabdimas.v7i1.19927
Karim, N. A., Ilato, R., & Hinelo, R. (2020). Implementasi Program Badan Usaha Milik Desa (BUMDes) Di Desa Polohungo Kecamatan Dulupi Kabupaten Boalemo. 13.
Kurniawati, A. (2022). Efektifitas Media Puzzle Untuk Meningkatkan Aktivitas Dan Hasil Belajar IPA. Jurnal Prakarsa Paedagogia, 5(1). https://doi.org/10.24176/jpp.v5i1.9004
Nurrahman, A., Dimas, M., Ma’sum, M. F., & Ino, M. F. (2021). Pemanfaatan Website Sebagai Bentuk Digitalisasi Pelayanan Publik di Kabupaten Garut. Jurnal Teknologi dan Komunikasi Pemerintahan, 3(1), 78–95. https://doi.org/10.33701/jtkp.v3i1.2126
Rani, A. S., Santika, A., & Nugraha, T. (2023). Perancangan Website Papua Tourism Sebagai Promosi Wisata Dengan teknik Parallax Scroling. Jurnal Sistem Informasi.
Veronica, S. (2021). Pendekatan Kearifan Lokal pada Aspek Sosial di Wisata Malam Kota Berastagi. Jurnal Abdimas Pariwisata, 1(2), 52–58. https://doi.org/10.36276/jap.v1i2.18
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Elit Ave Hidayatullah, Hanifa Dyanti Anjani Hanifa, Shindidah Lady Aqila, Aura Prasasti, Rohaniwati, Nissa Aulia, Siti Ummisah, Shindy Aulia, Veronica Azzahra, Nabila Orchidea, Alifa Nada
![Creative Commons License](http://i.creativecommons.org/l/by-sa/4.0/88x31.png)
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Copyright Holder is the Author